Clay Tercek

Breezy

  • web
  • threejs
  • shaders
  • experiment

I built breezy in order to experiment with 3d in the web, and writing glsl shaders. It is a static, mobile friendly scene that depicts a serene beach. It includes a custom water shader that subtlely displaces everything below it to give the effect of refraction under water, and it includes some custom animated fish that were modeled, rigged, and animated in Cinema 4D and then exported as point level animation, then imported into threejs.

View Breezy HereView the code